From choosing a topic to standing at your display board. Work through these phases in order and you'll be ready for anything a judge asks.
FairGame's student ambassador program pairs you with an experienced ISEF or state fair competitor who can review your design, answer your questions, and help you prepare for judging. Free, always.
Work through these in order. Each phase builds on the last. Skipping steps is the most common reason projects fall apart at the fair.
The best science fair projects come from genuine curiosity — things you already wonder about. Start broad, then narrow down to something testable.
A strong experimental design is the backbone of a good project. This is where most students need the most help.
Write out your procedure in enough detail that someone else could replicate your experiment exactly. This is how real science works.
Keep a lab notebook from day one. Write down everything — even failed trials and unexpected results. Judges respect honesty about what didn't work.
Your display board is your project's first impression. It needs to communicate your entire project clearly within about 60 seconds of a judge looking at it.
You'll have approximately 5 to 10 minutes with each judge. Most of it will be conversation, not a formal presentation. Judges want to understand how you think, not just what you found.
Winning at your school fair can advance you all the way to international competition through a series of qualifying rounds.
Your starting point
▶Top school projects
▶Top district projects
▶Top state qualifiers, international finals
Many specialized awards exist at each level. See the full competition pathway, deadlines, and registration links on the State Resources page.
Student downloads are accessible after applying for the Student or Ambassador Portal, or ask your teacher to request Teacher Portal access.